I got hooked on Null’s Brawl last summer when my cousin kept bugging me to try it out. Look, I was skeptical at first because unofficial games can be hit or miss, but this Brawl Stars version actually runs better than I expected on my old Android phone. My friend iOS device handled it just as well so the platforms aren’t an issue. The popularity thing is real— I Have seen players from worldwide regions in matches, which keeps things interesting.

| Name | Nulls Brawl |
|---|---|
| Version | v65.165 |
| App size | 620 MB |
| Android Version | 4.5 and Above |
| Total Downloads | 45 M+ |
| Root Required | Not Root Required |
| Main Purpose | Officail Features |
| Last Updated | 1 mint Ago |
What sold me was that you can enjoy all the game modes immediately. No waiting, no paywalls. Just pick your mode and go. The action-multiplayer vibe hits different when you’re not worrying about whether you have enough coins or gems. That’s the experience I started wanting from multiplayer battles years ago. Currently, my squad rotates through different modes every night, and the brawlers roster feels packed enough that we’re still finding new combinations. Getting into competitive matches with top brawlers you’ve actually practiced with instead of ones you just unlocked yesterday changes everything. Released across so many regions, it’s basically become our go-to game when the original feels too grindy.
All Game Modes in Null’s Brawl
What really sets Null’s Brawl apart is how every mode from the original game shows up here, and you get to try them all without restrictions. The 3v3 formats like Gem Grab, Brawl Ball, and Bounty form the core competitive experience, but there’s also 5v5 variants that completely change the chaos level. I spent weeks rotating between Knockout for quick elimination rounds and Wipeout when I wanted something more intense. Hot Zone teaches you map control better than any tutorial could, while Heist forces you to balance offense with defense in ways that expose weak team coordination fast.
Paint Brawl adds a creative twist that feels refreshing when you’re tired of the standard objectives. Solo players gravitate toward Showdown, though I’ve always preferred Duo Showdown since having one reliable teammate makes survival strategy way more interesting. The PvE content shows up through Boss Fight, which honestly helped me learn brawler mechanics better than just jumping into Ranked matches blindly. What surprised me most was the Map Maker feature actually working here—custom maps from the community keep things from getting stale, and testing strategies on user-created layouts before taking them into competitive modes gave me an edge I didn’t expect from an unofficial version.
Wipeout (3v3 and 5v5)
Wipeout is honestly one of the most straightforward game mode options you can find in Null’s Brawl, and the objective stays simple eliminate opponents while getting points for your team. Once you have collected 10 points during a 3v3 match, that’s it, you win without any fuss. The 5v5 version kicks things up since your team will need to collect 20 points to secure the victory, which honestly makes coordination way more critical.
What caught me off guard initially was that if both teams end up tied at 10 points or 20 points, the match can actually draw there is no overtime to push things forward, also meaning you just split and move on to the next round. I’ve learned to focus less on fancy plays and more on consistent eliminations since every takedown directly feeds into your points total, and honestly, there is something satisfying about the clean win conditions here compared to modes with more complex mechanics.
Hot Zone
The Hot Zone game mode really tests your ability to hold ground under pressure, and in this setup, your team needs to capture points by staying in the hot zone areas scattered across the map. The team which has captured more zones will win the match, or if both teams manage to grab equal territory, it’s whoever has better capture percentages that takes it. What makes this tricky is that both teams can be in the zones together, but honestly, it’s always better to defeat opponents asap rather than share space. I learned early on that brawlers with area control dominate here—the Best Brawlers for Hot Zone include Frank, Jessie, Tara, Pam, 8-Bit, Sandy, Mr. P, Poco, Byron, Emz, Max, Gale, Amber, Moe, Draco, Sam, Clancy, Buster, Ash, Hank, Doug, Nita, and Meg because they either tank damage or control crowds effectively.
Paint Brawl
Paint Brawl shifts the focus entirely since your team doesn’t need to eliminate anyone—you just need to paint the map with your team’s color more than the opponents. The team which has painted more territory wins the match, and in this mode, mobility matters more than firepower. I’ve had matches where we ignored fights completely and just focused on coverage, which felt weird at first but worked. The Best Brawlers here are Max, Stu, Bull, El Primo, Byron, Willow, Crow, Cordelius, Rosa, Nani, Gene, Jacky, Chuck, Barley, Mandy, Grom, Eve and Doug since their speed or area damage lets them spread color fast while dodging opponents who waste time chasing kills instead of painting.
Read More: Meeple and Ollie in Nulls Brawl
Final Thoughts
I got into Null’s Brawl about a year back when my roommate wouldn’t shut up about it, and honestly I was skeptical at first because the official game had already eaten up enough of my time. But the biggest thing that clicked for me was how it lets you test stuff without grinding for months first. Having every brawler ready to go doesn’t automatically make you better at the game—it just speeds up figure out what actually works with your playstyle instead of waiting forever. My squad rotates through different modes all the time now, and we’ve definitely gotten way sharper at Gem Grab and Hot Zone since we can actually test team compositions whenever we want rather than hoping we unlocked the right brawler that week.
The competitive scene around this version isn’t just some casual mess where nobody cares people take matches pretty seriously, which actually pushes you to learn proper strategies instead of messing around aimlessly. I’ve had some of my best clutch moments in Wipeout and Knockout precisely because the pressure’s real even though you’re not playing for trophies or anything on the line. There’s something different about competing when it’s purely about skill rather than who spent more time or money unlocked too restrictive constantly been for over it’s become my go-to when feels is that faster through we’re weeks to here either which you of just some of my even without on the.